Recon’s default body slot gear has been changed from Stealth Plating to Thrusters.Attack negation buff duration reduced from 2s to 1s.Ability resume point lowered from 350ms to 300ms.Ability cast point moved from 0 to 100ms.Ability release point changed from 280ms to 200ms.AA resume time lowered from 600ms to 500ms.AA release point moved from 350ms to 250ms.Queuing up orders after issuing a back-to-base order will now wait for the rig to fully heal before resuming the remaining queued orders. Now, players will need to be mindful of their unit positioning and rotation when the boss is activating its abilities. We also wanted to make the boss a more interactive fight and less about just having your tankiest rig stand in front of it and soak up damage, while your DPS whittled down its health. The 90s buff status you receive once you have clicked on the powerup remains unchangedĬomments: We wanted to make the act of bossing more gradual over time, with a clear ramp up in the boss's strength (much like the hives) to better scale with player unit progression during a match. Boss powerups will now disappear if they have not been collected before the new boss spawns, which is every 2 minutes.Once fully charged, the boss will discharge lightning in a 25m AoE around itself, dealing 200 damage to each target struck and stunning them for 1.5s The boss will reach full charge after 3.6 seconds. Chains to up to 3 targets in a 15m range.Ultimate Ability - While charging up, the boss will continuously release chain lightning at the closest enemy.Slow debuff lasts for 1.5s and lowers speed by 10% Quick Ability - Deals 100 damage and slows enemies in a wide frontal cone, up to 25m away.Bosses now have two abilities they can cast.This boost does not apply the first time the boss is spawned in the match.Each time the boss respawns, it gains a stacking Max Health + Damage boost: +100 HP and +20 weapon DPS for each time the boss has respawned.Boss auto attack DPS increased from 110 to 150.Boss auto attack range reduced from 25m to 21m.The boss will now become aggro'd only after being attacked by a unit Bosses will no longer aggro units via proximity.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |