![]() These ships have a limited ability to fend off attacking fighters and the ability to keep them supplied with torpedo missiles. Designed to eliminate any ship too slow to dodge torpedo missiles (ships bigger than a M6 and stations). M7M - Missile Frigates. Bringing total doom to anything in their path and great for boarding enemy ships however, these ships require a large economy to keep them supplied with missiles.This class contains frigates exchanging firepower for a hanger able to carry fighter squadrons into battle. However, they lack the laser generators for sustained firing and are less agile. These ships have over three times the shielding and the ability to mount weapons that deal heavier damage than a M6 corvette. Stronger missiles are available to this class, too. A ship class less agile than a fighter but with at least twice the shielding and the ability to mount weapons that deal heavier damage. These ships are better shielded and have higher damage than M6 types but are slower. Ships of this class are used for exploration, ferrying equipment, scanning asteroids and drawing heavy enemy fire in an economical manner. General purpose combat ships in between M3 and M5 classes and have can mount the unique weapon types of their creating races. An intermediate between M3 and M4 ships which combines the defense of the M3 and the offense of the M4. A greater range of missile can be mounted to them. These ships have substantially higher durability and firepower but less maneuverable compared to The M4 and M5. Bearing more guns and shields than conventional M3 fighters at the cost of maneuverability. This comes at the cost of low speed and maneuverability combined with a large hit box. These ships deal high sustained damage and have shielding that makes mincemeat of most fighters, corvettes and stations. These flagships are as much of a bane to their enemies as the construction cost is to their owners. Ships of this class are very slow, heavily shielded and bearing lethal firepower. Ships of this class are able to economically bring large swarms of fighters (or corvettes and bombers in the case of the Aran, Kyoto and Valhalla) into battle while delivering some capital ship grade damage to enemies at a distance. I forgot that people here don't give reasons. So yeah, give me replies! And then give me reasons as to why these games/mods are your favorite.Īnd one last thing, I tried playing Albion Prelude with my Logitech Dual Action, and the bindings were really stupid and were nothing like the Xbox Controller layout that I figured it might be like, so how would I change these bindings? I couldn't find anywhere to change them, so I have no idea what I'm doing. Which is another thing, if you play your favorite with mods, which ones do you use? I was currently looking at PSCO1 CockpitMod for X3: Terran Conflict and Albion Prelude (it is compatible with both, right?), and then it had a separate download for one if you use XTended for X3 Reunion. ![]() I want to know, which has the best content as in story, weapons, ships, and which has the best mods. So, before I progressed any further, I decided to return to SteamGifts and ask you guys, which one is your favorite, and why so? Which one would be the easiest one to just pick up having never played an X game (but has played Freelancer and X-Wing/Tie Fighter games)? As you may know, Humble Bundle had their Humble Weekly Bundle Egosoft a few days ago, and I tried to get started with X3 Albion Prelude since it was the latest, but I really haven't done anything in it yet. ![]()
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